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![]() In addition, the game adds a bonus for matching every seat at the table, and since just about every party is a perfect match, that bonus is practically guaranteed. You had to really look over the dining room to find the best possible place to seat people to maximize your score. In previous games, you would need to strategize by building up the bonus in one seat at a table, while matching up the rest of the table as best you could. For example, seating bonuses are basically handed to you on a silver platter as nearly every party that lines up for the restaurant is a perfect match for one of the tables. The problem is that the game gives you so many "freebies" that it ends up negating any of the challenge the new elements promised. I'm sad to say that Boom left me very disappointed. When I previewed Boom last month, I was excited by the prospects of all these new elements and was looking forward to the added challenge they would bring to the already frenetic gameplay. Those customers will then help themselves, meaning Flo doesn't need to take their order. Besides needing to be refilled, customers who want to visit the salad bar must be dragged to it. A third new item is the addition of a salad bar to some of the restaurants. Each of these elements requires Flo to secure tablecloths, put up umbrellas, or find Hal to help her fix things that are broken. Another new gameplay feature is the presence of weather (rain and wind) and broken fire hydrants and switchboxes. ![]() A new addition to the gameplay is the presence of "townies." These are people who happen to be in the neighborhood of the restaurant and can be added to parties waiting in line to earn a bonus. The game plays the same as its predecessors, including seating and chaining bonuses, snacks, and various customer types, including four new ones. Flo's loyal customer, Hal the handyman, volunteers to help her rebuild, and in order to get the money to accomplish this task Flo takes "the food to the people" by setting up makeshift restaurants in various outdoor settings throughout DinerTown. Diner Dash 2: Restaurant Rescue was released in early 2006, Diner Dash: Flo on the Go was released in late 2006, Diner Dash: Hometown Hero was released in late 2007, Diner Dash 5: BOOM! was released in early 2010, the first free-to-play Diner Dash, went live in late 2014, and the latest installment, Diner Dash Adventures, was released in 2019.The premise for Boom has Flo's Diner bursting from a massive influx of customers. ĭiner Dash is also used to refer to the Diner Dash franchise, which has spawned numerous sequels. Versions have been created for the platforms PlayStation Portable, Nintendo DS, and iOS. Diner Dash later became a mobile game when ported to mobile phones by Glu Mobile, given a retail release, and made available via a 100% advertising-supported download. An Xbox Live Arcade version of the game was released by Hudson Soft on November 18, 2009, the PlayStation Network version on November 25, 2009, the WiiWare version on February 16, 2010, in Japan, as well as Europe on March 26, 2010, and North America on March 29, 2010, but this version is no longer on the WiiWare service.
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